Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
For the first time in the history of Papyrus’ NASCAR Racing franchise the International and US releases will be exactly the same. This news comes in a reply within the rec.autos.simulators newsgroup and is great news for those of us outside the United States and for car painters everywhere, who have struggled matching carsets and figuring out product differences since 1994.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →