Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
For the first time in the history of Papyrus’ NASCAR Racing franchise the International and US releases will be exactly the same. This news comes in a reply within the rec.autos.simulators newsgroup and is great news for those of us outside the United States and for car painters everywhere, who have struggled matching carsets and figuring out product differences since 1994.
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