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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Nacon today announced their purchase of a majority share in a rather unknown video game developer who have been working on a motorcycle game called RiMS Racing. I can only assume that title is pretty special for them to want to acquire either the software or the studio behind it.

NACON INCREASES TO 53% ITS STAKE IN THE CAPITAL OF LUNAR GREAT WALL STUDIOS, A VIDEO GAME DEVELOPER- KNOWN UNDER THE “RACEWARD” LABEL

Nacon announces that it now owns 53% of the capital of Lunar Great Wall Studios Srl, better known under its ‘RaceWard Studio’ commercial label.

The studio is in charge of the development of the game RiMS Racing for the Nacon Group, a realistic and ambitious motorbike racing simulation, introducing many new game mechanics for the genre.

After acquiring a 43.15% stake in the studio’s capital in July 2019, Nacon acquired a further 10.00% on 19 October 2020 from Marco Ponte, the studio’s founding CEO. Marco Ponte, together with 2 other shareholders, holds the remaining 46.85 % of the capital.
This operation reflects Nacon’s desire to move upstream in the video game production chain to position itself as a developer-publisher. This increase in the capital of RaceWard Studio enables the Group to secure the high quality of its future car and motorbike racing games, as part of its strategy to become a leader in AA games, while RaceWard ensures the long-term viability of its activity.

Created in 2016, the studio has 40 developers in Milan, all of whom are seniors in the video game industry and have specialized in motor sports simulations for many years. RaceWard uses and contributes to improving the KT Engine technology, created by KT Racing for the development of its multi-platform creations (PS4, PS5, Xbox One, Xbox Series X|S, PC and SWITCH).

“We are happy and proud of this partnership with Nacon as it demonstrates our high level of expertise and allows us to strengthen our collaboration with a publisher who shares the same vision and passion as us,” says Marco Ponte, Founding CEO of RaceWard Studio.

« By acquiring a further stake in RaceWard capital, we are strengthening the technical synergies between our studios thanks to the collaboration of the teams on the KT Engine and we are securing a strategic know-how that will ensure the high quality of our games as well as the pace of their releases. The expertise of RaceWard’ developers in car and motorbike simulations reinforces Nacon’s position in an essential segment of our portfolio,» says Alain Falc, Chairman and CEO of Nacon.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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