Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Announced only last month, Milestone today released their latest MXGP title. This one features the 2021 Championship, with more than 40 riders from MXGP and MX2 categories along with historical circuits Ottobiano, Ernée, Leon and Agueda.
An updated career mode offers real transfer windows, contracts, teams, challenges, and additional activities, with both official and new tracks.
You can also create and share tracks with a newly-improved track editor.
Release trailer:
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