If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Milestone have updated their latest MXGP title today (I assume today, there is no post on Steam yet but I saw it on their site).
-Added Quarry map to Track editor
-Added the possibility to edit modules on previously created custom tracks
-Fixed a bug on points assignment during a championship with double races
-Minor fixes on Track Editor maps
-Minor fixes and improvements
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