Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Milestone have updated their latest MXGP title today (I assume today, there is no post on Steam yet but I saw it on their site).
-Added Quarry map to Track editor
-Added the possibility to edit modules on previously created custom tracks
-Fixed a bug on points assignment during a championship with double races
-Minor fixes on Track Editor maps
-Minor fixes and improvements
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