If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
According to a recent LinkedIn post Rainbow Studios, developer of the MX vs. ATV franchise, are at least some part of the recent Embracer restructuring that has resulted in layoffs and studio shutdowns.
A quick look at the people tab under Rainbow Studios shows a number of individuals sporting LinkedIn’s green ‘open to work’ banners, with most individuals listed as artists.
Austin Herrington:
Like so many in this industry, my Studio has been affected by the Embracer Group restructuring, and I was laid off yesterday. This is a profoundly sad moment for the industry, and for me personally as I leave a studio I love.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →