Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
According to a recent LinkedIn post Rainbow Studios, developer of the MX vs. ATV franchise, are at least some part of the recent Embracer restructuring that has resulted in layoffs and studio shutdowns.
A quick look at the people tab under Rainbow Studios shows a number of individuals sporting LinkedIn’s green ‘open to work’ banners, with most individuals listed as artists.
Austin Herrington:
Like so many in this industry, my Studio has been affected by the Embracer Group restructuring, and I was laid off yesterday. This is a profoundly sad moment for the industry, and for me personally as I leave a studio I love.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →