If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Motorsport Network’s core businesses were acquired by an investor group GMF Capital yesterday. Interestingly, the entertainment division, which includes Motorsport Games, was not part of the deal.
I’m interested to see where this takes things, whether Motorsport Network will continue to have a line of credit that Motorsport Games can use, and just how the company is going to be structured now that is stands alone without a parent organization.
The non-acquisition of Motorsport Games was announced in this article. Quoted below:
A part of the deal that isn’t included in the acquisition is the MSNM Interactive Entertainment division, which includes Driven Lifestyle and Motorsport Games. This will allow the new company under Fegel and GMF Media to focus on the core automotive and motorsports spaces that will now become the primary part of the entire company.