Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Milestone have released a patch for MotoGP 23 that updates the Moto2 category riders and bikes. The release notes also say they have taken community feedback and improved the AI. Unfortunately, no press screenshots were releasing showing off the updated content.
Release notes:
GAME CONTENT
– Riders & Bikes of the Moto2™ has been updated to the latest changes of current season.
COMMUNITY FEEDBACK
– Following your comments, we have worked a lot to improve AI: we have found a better balance for the AI performances in managing the PWR electronic help to make your experience even more balanced and realistic.
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