If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Lords and ladies of the tiny changelog, Milestone, have graced their subjects with a new patch that does the two things I was able to fit into the post title. So, I guess, I’ll repeat it here. Check out the changelog below.
Changelog:
– Fixed issues with the helmets of some MotoGP™ riders.
– Improved the performance of the MotoE opponents.
Note: A tiny changelog isn’t necessarily a bad thing, but I have to amuse myself somehow. LET ME LIVE!
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