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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Milestone released an update for all platforms yesterday that adds the 2022 Moto3 riders and teams, as well as the Red Bull MotoGP Rookies Cup. Sadly, it doesn’t seem like “minor fixes” will include any adjustments to the AI.

Notes:

– Moto3™ riders and bikes updated to the 2022 season
– New Category: Red Bull MotoGP™ Rookies Cup
– Improved AI performances on the start of the race
– New 3D model for Marini & Bastianini faces
– Minor fixes

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.