Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Milestone today deployed an update for MotoGP that finally adds the 2022 liveries and riders, as well as updating trackside ad banners to the 2022 season. At the moment there is just one screenshot, below, but I expect there to be more once they do their official press deployment.
Official notes:
– MotoGP™ riders and bikes updated to the 2022 season
– Re-Tuning of the official riders skill according to the ongoing season
– Circuit banners updated to the 2022 season
– New celebration Cutscene at the end of online races
– Increased the number of different characters in the 3D environments
– New “Content Creators” stickers in the graphic editor section
– Minor fixes
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