Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Milestone have today released their second update for their sixth Supercross title.
Changelog:
– Improved: Rider crew characters
– Added Rhythm Attack: Online game mode support
It is now possible to play the Rhythm Attack game mode against player all over the world
– Added Rhythm Attack: Time Attack
It is now possible to play the Rhythm Attack track on Time Attack
– Added new collectible system for Supercross Park
The collectibles obtained in free roaming mode have now a consultable menu reachable in pause
– Added Game Experience tab in main menu
It is now possible to change again the game general experience trough a tab in main menu
– Various fixes and improvements
– Fix some stability issues
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