Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Milestone have today released their second update for their sixth Supercross title.
Changelog:
– Improved: Rider crew characters
– Added Rhythm Attack: Online game mode support
It is now possible to play the Rhythm Attack game mode against player all over the world
– Added Rhythm Attack: Time Attack
It is now possible to play the Rhythm Attack track on Time Attack
– Added new collectible system for Supercross Park
The collectibles obtained in free roaming mode have now a consultable menu reachable in pause
– Added Game Experience tab in main menu
It is now possible to change again the game general experience trough a tab in main menu
– Various fixes and improvements
– Fix some stability issues