Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Invictus have released modding tools for CRC on Steam.
The tools allow you to make your own addon cars, tracks and gamemodes for Cross Racing Championship. The tools are provided as-is, there’s no official support for them. You need to have Cross Racing Championship Extreme in your Steam library to use the tools.
PACKAGE CONTENTS:
– Plugins for 3ds max (Invictus shader, SCX export v4)
– Scripts for 3ds max (SPL tools, pos/rotation tools, etc.)
– Tutorials
– Example gamemode sources
– Example map
– Resconvert for making .rpk files
– Documentation files
CRC includes on and off-road racing across vast open terrains where racers can contest over 60 races across six distinct environments ranging from icy mountainous regions and lush countryside to parched desert areas and beaches. Later released on Steam.