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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

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IndyCar Racing II

ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.

Re-released as CART Racing.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Tim Wheatley

This sounds like quite an interesting addition to the series. While you obviously cannot change the course of the championship if it is supposed to be grounded in reality, it is a cool way of setting goals for a set of scenarios. More of this please, developers! Full grids, full schedules – lovely!

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Press release:

Milestone introduces NINE Season 2009, one of a kind game mode featuring a docu-styled gameplay

Theale, UK – March 30, 2022 – The legendary riders, the best tracks, the evocative moments, the most realistic gameplay. All in one feature: The MotoGP™22 NINE Season 2009 is an original docu-styled gameplay experience that will guide players through a whirlwind of memories. Race in the boots of Rossi, Pedrosa, Lorenzo, Stoner and many others, to be the protagonist of some iconic moments in one of the best seasons ever in the MotoGP™ history.

NINE Season 2009 blends together gameplay and a real footage documentary created by Mark Neale, well known for his works on the documentaries Faster, Faster & Faster (starring Ewan McGregor), Fastest and Hitting The Apex, co-produced with Academy Awards winner Brad Pitt.

Watch the trailer here and a breakdown of the newest features and modes here.

Mark Neale: “NINE took shape much like the 2009 MotoGP season itself. At first, nobody was sure how it would go, then it turned into something amazing. Making it was a great experience. I think playing it will be, too.”

Stakes are high and players will face all 17 Grand Prix of the Season divided into chapters and breath-taking challenges to complete. All the NINE Season 2009 content is also available in Grand Prix and Championship modes, allowing players to play entire races and seasons as the iconic riders of the 2009 season.

NINE Season 2009 content:

•All the riders, the bikes and the tracks of season 2009
•More than 1 hour of real footage, full of stories, anecdotes and interviews with the protagonists of the races.
•39 challenges that accurately reproduce the most crucial moments of the season. Each challenge is characterized by specific goals to achieve, such as defending the position against attacks from a rival, reaching a particular position before the end of the race, or engaging in a head-to-head duel with a very aggressive rider.

•Additional content unlockable with each challenge, such as helmets and special liveries used by the protagonists in home races.

Events, challenges, stories and emotions that were unrepeatable are now ready to be lived, once again!

MotoGP™22 will be released on April 21st, 2022 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch and Steam.

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MotoGP 22

Announced February, 2021 with the extension of the MotoGP license until 2026.

 
 
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