Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Micron, maker of RAM chips, has acquired Rendition. This, I fear, is the end for the Rendition video card line. Rendition was a trailblazer. The Verite V1000, introduced at the end of 1996, was one of the first 3D chips to show how 3D acceleration would transform the way games were played on the PC. 3DFX was introducing a superior 3D-only solution at about the same time, but Rendition had a tremendous lead over other 2D/3D accelerators and never required a second card for 2D.
Sadly, Rendition was unable to capitalize on that head start. 3DFX quickly came to dominate the retail add-in market, while NVIDIA rose from obscurity to rein on the OEM side. Rendition’s next-generation V2200 series was simply too little too late to capture any market share. And, with no third-generation part on the near-term horizon, Rendition, and its investors, should count themselves lucky to have found an ally in Micron.
The deal should be finalized by September.
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