Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Used for the 1989 and 1990 seasons the McLaren MP4/5 was a highly successful car that ended up with 27 poles, 16 wins, two drivers titles and two constructors titles. Powered by the Honda RA109-E V10, it was improved throughout 1989 and designated MP4/5B for 1990.
The McLaren MP4/5B variation was included as historic content in F1 2019.
Added as historic content to F1 2020.