Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The 1988 March Engineering 88C Indy car was driven to 2nd place in that year’s Indianapolis 500 by Emerson Fittipaldi, and was powered by either a Chevrolet or a Porsche engine that year. The 88C was outclassed by the Lola and Penske chassis that year, but still ran in the Champ Car/IndyCar Series until the end of 1989.
First seen in sim racing with Indy 500 (1989). The manual for Indy 500 states that their March chassis is a March-Cosworth, and this means you replace the March-Cosworth of Rich Vogler, who started 33rd and finished 8th in 1989. Only four of the 33 starters ran March chassis that year, and just three of them with Cosworth power.