Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The 1989 Lola Cars T89-00 Indy car was used by the vast majority of entrants for the 1989 CART PPG Indy Car World Series and Indy 500. Al Unser Jr. took it to a 2nd-place at Indy, while Michael Andretti took two wins and six podiums on his way to third in the championship.
The T89-00 was powered by Chevrolet, Judd, Cosworth and Buick, and this was perhaps the car that sealed the fate of March Engineering at Indy, ending their decade of dominance.
First seen in sim racing with Indy 500 (1989). The manual for that title states that their Lola chassis is a Lola-Buick, and while there were teams that ran this configuration, the software creates a fictional Lola team that replaces the March-Cosworth of Rich Vogler, who started 33rd and finished 8th in 1989. None of the actual Lola cars in the 1989 field are replaced by the player.