If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
F1GP is a simulation of the 1991 Formula One World Championship. It includes the 16 tracks from the season and allows the player to select from 18 teams.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Header image from Forza Horizons 4
If you read the recent interview I posted with David Greco, former Codemasters F1 franchise handling designer, you’ll know that he left Codemasters and went to work for Lighthouse Games, a studio formed by the former heads of Playground Games. Playground Games? They’re the guys behind Forza Horizons.
While the unannounced IP the studio is working on hasn’t yet been confirmed to be a racing or driving title, it’s got to be quite likely… Why else would they hire Greco and so many others I recognize with experience in the genre? It’s also quite likely that after the announcement today of major funding from Tencent, Lighthouse Games’ unannounced AAA IP may be all set when it comes to licensing, development and other production costs.
While I’d love to see a hardcore racing simulation first and foremost, I’d love to see a true spiritual successor to Project Gotham Racing. It’s pretty exciting to think that we could have another major player entering the racing game market soon…