Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Header image from Forza Horizons 4
If you read the recent interview I posted with David Greco, former Codemasters F1 franchise handling designer, you’ll know that he left Codemasters and went to work for Lighthouse Games, a studio formed by the former heads of Playground Games. Playground Games? They’re the guys behind Forza Horizons.
While the unannounced IP the studio is working on hasn’t yet been confirmed to be a racing or driving title, it’s got to be quite likely… Why else would they hire Greco and so many others I recognize with experience in the genre? It’s also quite likely that after the announcement today of major funding from Tencent, Lighthouse Games’ unannounced AAA IP may be all set when it comes to licensing, development and other production costs.
While I’d love to see a hardcore racing simulation first and foremost, I’d love to see a true spiritual successor to Project Gotham Racing. It’s pretty exciting to think that we could have another major player entering the racing game market soon…
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