Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Posted only on social media this morning, Studio 397 have posted a neat teaser trailer (below) for Le Mans Ultimate that for me brings back memories of the early development with rFactor 2 when similar images of cars were shared to showcase the vehicles. That’s not a tear, I just have something in my eye.
The trailer:
View this video on YouTube: https://youtu.be/DymIUmCPtXk and please consider subscribing to RSC’s channel.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →