Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 have posted a screenshot on Twitter showing off dirt build-up on the GTE winning AF Corse car from Fuji last weekend. While it might appear to be a little bit of an odd choice, endurance racing isn’t about shiny cars and any race winner looks dirty by the end of a race.
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