If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
I’m not going to post everything they share over the weekend, but I feel it’s important to note that the Le Mans Ultimate product, shown on screens as “June 2023 First Look Preview” has made an appearance and is working at the event. While I firmly believe this is based on rF2 almost entirely, there are some changes I can see due to my experience with the software and I’m absolutely sure a massive amount of tweaking and fixing has gone on behind the scenes.
Note: I did work for Studio 397 when work began on this title. I no longer work there.
The HUD, while clearly based on the rFactor 2 one, has been modified and you can see it below. Also visible is an ideal line ‘driver aid’ for what is a long track, especially difficult to drive at night as-shown. I like to see that on as the vast majority of visitors at an event of this type have no idea what to do in a simulator.
The event is using Thrustmaster T818 Direct Drive wheels, Playseat Sensation Pro cockpits and what look to be TLCM pedals.
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