Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
I’m not going to post everything they share over the weekend, but I feel it’s important to note that the Le Mans Ultimate product, shown on screens as “June 2023 First Look Preview” has made an appearance and is working at the event. While I firmly believe this is based on rF2 almost entirely, there are some changes I can see due to my experience with the software and I’m absolutely sure a massive amount of tweaking and fixing has gone on behind the scenes.
Note: I did work for Studio 397 when work began on this title. I no longer work there.
The HUD, while clearly based on the rFactor 2 one, has been modified and you can see it below. Also visible is an ideal line ‘driver aid’ for what is a long track, especially difficult to drive at night as-shown. I like to see that on as the vast majority of visitors at an event of this type have no idea what to do in a simulator.
The event is using Thrustmaster T818 Direct Drive wheels, Playseat Sensation Pro cockpits and what look to be TLCM pedals.
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