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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Black Delta today released a new update, announced on their Discord.

– Fixed bug where it wasn’t possible to press keyboard key whilst binding wheel.
– Fixed physics glitches when respawning in pits after restarting a completed race.
– Possible fix for some misbehaving logitech wheels due to USB flooding.
– Added a new input setting to enable or disable RPM shifter lights for Logitech wheels. (More wheels with LED lights will be added in future.)
– Players are now prevented from gaining extra speed at start of PFI time trial events. Laps commencing using run-off area wiill be marked invalid.
– Reduced possibility of AI-controlled vehicles spinning after teleporting with cold tyres.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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