Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Black Delta today released a new update, announced on their Discord.
– Fixed bug where it wasn’t possible to press keyboard key whilst binding wheel.
– Fixed physics glitches when respawning in pits after restarting a completed race.
– Possible fix for some misbehaving logitech wheels due to USB flooding.
– Added a new input setting to enable or disable RPM shifter lights for Logitech wheels. (More wheels with LED lights will be added in future.)
– Players are now prevented from gaining extra speed at start of PFI time trial events. Laps commencing using run-off area wiill be marked invalid.
– Reduced possibility of AI-controlled vehicles spinning after teleporting with cold tyres.
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