Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Black Delta today released a new update, announced on their Discord.
– Fixed bug where it wasn’t possible to press keyboard key whilst binding wheel.
– Fixed physics glitches when respawning in pits after restarting a completed race.
– Possible fix for some misbehaving logitech wheels due to USB flooding.
– Added a new input setting to enable or disable RPM shifter lights for Logitech wheels. (More wheels with LED lights will be added in future.)
– Players are now prevented from gaining extra speed at start of PFI time trial events. Laps commencing using run-off area wiill be marked invalid.
– Reduced possibility of AI-controlled vehicles spinning after teleporting with cold tyres.
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