Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
In a bit of a sneaky update that really there’s not much record of, KartKraft now has KartKross and Brentomonte Circuit included. The only notification came from this image (below) posted on social media.
KartKross seems to be based on Crosskarts, which are mainly raced on dirt circuits that do not yet exist in KartKraft.
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