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Footwork FA12

This FootworkArrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.

First seen in sim racing with F1GP (1992).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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1985

Ralt RT3-84 + More

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Previously schedule for a June 4 release, Black Delta Studios have decided to postpone the launch for eight weeks. The closed Beta has been extended to compensate those who are supporting the software and helping them get to early access.

KartKraft WIP

Their text:

Hi All, There’s only one way to start this post, and that’s to apologise for the way we handled the delay of ‪‎KartKraft‬ Early Access. Our lack of communication was simply not good enough, and we need to make sure it doesn’t occur again. During the ongoing Closed Beta Test, we’ve been working with our dedicated community testers to improve every aspect of KartKraft. In just the past 48 hours, the most recent wave of the CBT group have completed 28,665 laps of Geelong onboard the IAME ‪KA100‬ powered karts with testers from 37 different countries. With an incredible response to the game during the entire CBT period, we’ve received highly detailed feedback and suggestions that we’ve been able to include in the weekly CBT releases. From the Force Feedback, Physics, Lighting, UX and UI, Wheel support, Triple screen support and overall level of performance, there’s not one component of the game we haven’t worked on and improved; with over 1600 fixes/features/improvements made during the past 10 weeks. The CBT has also highlighted some key features and performance issues on lower end hardware that must be fixed before we release #KartKraft. Thus we have decided to extend the CBT period and release date by approximately 8 weeks to ensure KartKraft meets and exceeds your expectations on Day 1, even as an Early Access game. We will make a further announcement to confirm the exact release date in the coming weeks. We will also be increasing the number of testers in the CBT and sending out additional waves beyond the initial allocation to make sure more of you are able to participate in the testing. (Those who were part of Thursday’s Beta wave who are still having issues redeeming your Steam Key, please expect an email with an updated key on Tuesday next week. We are currently working with Valve to resolve the issue.) Finally, to those who are still awaiting a response to their recent emails and messages, please expect a slight delay in receiving a reply. We are currently working through a backlog of 3000+ messages from the past two days.

Related Software

KartKraft

KK is a karting simulator with a variety of kart classes and karting tracks from around the world.

 
 
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