Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Motorsport Games Australia today deployed builds 0.1.0.3835 and 0.1.0.3838. Here are the release notes:
– Added dashboard, pedals and dynamic parts to KartKross vehicle
– Improved handling of KartKross vehicles
– Replay cameras added for Brentemonte
– AI are now learning to drive KartKross class vehicles
– Fixed collision stability issues with KartKross vehicle
– Fixed graphical glitches in KartKross vehicle
– Fixed incorrect engine sound on KZ2 vehicles
– Audio mixing improvements
– Minor performance improvements
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