Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Motorsport Games Australia today deployed builds 0.1.0.3835 and 0.1.0.3838. Here are the release notes:
– Added dashboard, pedals and dynamic parts to KartKross vehicle
– Improved handling of KartKross vehicles
– Replay cameras added for Brentemonte
– AI are now learning to drive KartKross class vehicles
– Fixed collision stability issues with KartKross vehicle
– Fixed graphical glitches in KartKross vehicle
– Fixed incorrect engine sound on KZ2 vehicles
– Audio mixing improvements
– Minor performance improvements
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