As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
While Black Delta continue development of KartKrafts multiplayer infrastructure, they decided on December 23, 2019 to release the community developed North Texas Karters circuit mod in Early Access. The project was led by community member Hooves and was modelled and textured using drone photogrammetry. The race track is 0.5 miles/0.8KM in length with nine turns and two long straights.
It looks *very* early in terms of track development, based on the video below:
Here are the full build notes:
Mods
Added community developed North Texas Karters circuit developed by ‘Hooves’Gameplay
Increased accuracy of sector times in Time Trial leaderboards. Now using same rounding method in HUD and Leaderboard displaysPhysics
Fixed the issue where upshift would sometimes fail depending on setup or chosen event
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