Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Studio 397 published their monthly roadmap today, opening with a preview of the McLaren Senna GTR.
Gorgeous trailer for the McLaren Senna GTR:
They went on to talk about the upcoming installment of World’s Fastest Gamer, teased an upcoming esports event with Porsche, then gave a technical update on the server woes that caused the rF24 to be red flagged last month. The good news being that they believe they’ve isolated and fixed some of the problems… They just need more testing.
The studio also announced they would be at SimExpo, along with some surprises… They also published this teaser of the Nurburgring…
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