Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
RSC contains a database of 158 developers, 475 software titles, 374 cars, 42 bikes, 242 tracks and more...Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.
World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.
First seen in sim racing with GPL (1998).
RSC Podcast Episode 8 – Richard Burns Rally SpecialJoin Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
RSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
RSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
RSC contains a database of emulated software you can play in your browser...Historic rally simulation from Bugbear Entertainment, who went on to develop the FlatOut and Wreckfest titles.
Recharge is a sim-cade RC racing game with realistic graphics and physics. Customize your RC car and race on tracks inspired by real-world locations! (Steam Description).
Revs is a 1984 simulation of Formula Three. It allows the player to drive an F3 car and offered up to five tracks.
rF is a simulation designed to simulate any type of four-wheeled vehicle of any era, supports modding directly, and features advanced 15 degrees of freedom physics, suspension, and tire modelling.
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.
RBR is a high quality rally simulation featuring 8 rally cars and thirty-six courses.
The first title to feature NASCAR drivers, RPT featured similar gameplay to Pole Position and Pitstop, but was an ultimately inferior experience.
RR is a clone of Atari’s Night Driver or Dr Reiner Foerst’s Nurburgring, but was the first home simulator to include both an attempt at a 3D cockpit view and simulation of basic features like changing gears. Those features were added to the Commodore C-64 home release of Night Driver a year later.
Arcade bike racing title that allowed players to use violence to slow opponents. Ported to and programmed for DOS by Papyrus in 1995.
Announced in 1999, never released. Based on the same engine Bethesda used on their Drag Racing and Skip Barber title that also was canceled.
High-octane action and anime aesthetics collide in this arcade racing game, featuring fighting mechanics and a storyline that hits hard. In this world, some race for glory while others seek power or revenge. Every race is a fight and every battle is personal. (Steam Description).
Designed as a training tool where racers would progress through a racing school and eventually graduate, emulating the real-world Skip Barber Racing School.
SODA is a simulation based on the Short Course Off-Road Drivers series, but did not contain any officially licensed cars or real-world tracks.
SR is the Atari 8-bit conversion of Lombard RAC Rally and is noted for it’s extremely poor visuals compared to the original source. This title was announced for Atari ST but never released on that platform under this name, though Lombard RAC Rally was.
SOS is a simulation of pre-war motor racing and included 15 vehicles and nine tracks selected from the period.
SCGT is a simulation of the 1999 United States Road Racing Championship. It includes a mixture of cars and tracks that were in the series that year, were planned for the future, or added for value once the USRRC folded mid-season.