Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
RSC contains a database of 158 developers, 475 software titles, 374 cars, 42 bikes, 242 tracks and more...Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.
World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.
First seen in sim racing with GPL (1998).
RSC Podcast Episode 8 – Richard Burns Rally SpecialJoin Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
RSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
RSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
RSC contains a database of emulated software you can play in your browser...NQRACR was based on the final round of the 1993 Network Q RAC Rally, with the limited physics based on a Fiesta RS Turbo.
Similar to the F1 series Newman/Haas Racing was developed by Studio 33 under Psygnosis ownership. Not well received by critics, it did develop a following among IndyCar fans.
Re-released 2000 when Motorsims acquired Tantrum.
ND is the first home release racing title that attempted a 3D perspective environment, but wasn’t the first home release to offer a first person perspective.
Initially released in Arcades and likely based on Dr Reiner Foerst’s Arcade-only Nurburgring title, the home release for the Atari 2600 featured a ‘chase cam’ perspective and did not add a cockpit view or manual gear changes until the Commodore 64 port in 1982, one year after those features debuted in Commodore’s Road Race.
No Second Prize by Thalion Software included progressive steering via mouse and a first-person viewpoint. It is generally considered to be the first motorcycle racing simulator.
N1 is first example of a first person racing game and included basic simulation features such as gear changes.
Released only on an Arcade platform in selected parts of Europe, sightings were rare, but the title was seen by Atari’s Dave Shepperd after the German IMA show in Spring 1976 and was then cloned as Atari’s Night Driver for Arcade and Atari 2600 systems.
Explore the world in the golden age of offroading. Drive iconic vehicles from the 60s to 80s by yourself or with friends through challenging trails and beautiful scenery. (Steam Description).
PC2 is a racing game that includes a large number of cars, tracks and championship formats.
Announced in a series of then-deleted tweets by Ian Bell of SMS. Cancelled to years later.
GTRE, STCC, RaceOn, FR, STCC2, GTPower, WTCC10, retro, Injection addons.
RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.
Running Today This software and the demos can be run using the SheepShaver PowerPC emulator with a virtual machine. Your VM should have Mac OS 9.0. You will most likely need to install Quicktime VR, and update Quicktime itself if you have an older version installed.
RalliSport Challenge is a 2002 rally racing video game that included a career with up to 29 cars including the Mitsubishi Lancer Evo 6 and the Suzuki Grand Vitara. Race types included Rally, Hill climb, Ice Racing, and Rallycross. A sequel was produced, but never released on PC.