Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
NR2003 is a simulation of the 2003 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule.
SS500 is a demo version of NASCAR Racing 2002 Season that’s branded for Dale Earnhardt Jr’s sponsors.
NR2002 is a simulation of the 2002 NASCAR Winston Cup. It featured a selection of chassis and all the tracks from the real-life schedule.
A demo version of NR2002 was released as a standalone “game” called Super Snack 500.
N4 is a groundbreaking simulation of the 2001 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule for the first time.
NL is a simulation of the 1970 NASCAR Grand National Series. It featured a selection of period chassis and 16 period tracks.
N3 featured the 1999 NASCAR Winston Cup and Busch Grand National Division drivers, teams and tracks with the exception of Daytona and Pocono. However, Daytona was later made available via a Daytona 500 program giveaway at the 2000 Daytona 500.
A later add-on for N3 added the NASCAR Craftsman Truck Series and relevant content.
NCTR was a standalone game based on NASCAR Racing 1999 Edition engine that simulated the 1998 season. However, only eight tracks were included. The product was not well received due to poor timing of the NASCAR Racing 3 and N3 Truck Add-on releases.
Originally announced to be the launch title for “GPL physics” in the Papyrus NASCAR titles, this eventually became NASCAR Racing 4.
The first title from Papyrus to include all three major NASCAR series without the use of paid additions, NASCAR Racing 1999 Edition was unfortunately a graphically updated NASCAR Racing 2 underneath the surface. By the time of its release there were more advanced simulations coming on the market.
NASCAR Racing 2 is a 1996 racing video game by Papyrus Design Group based on the NASCAR Winston Cup Series of the same year, with a later addon for the 1997 Busch Grand National Series. It featured many drivers, Gen-4 chassis and tracks from both series.
Papyrus developed this title and released multiple NASCAR-based video games with incremental changes up until their transition to the “GPL engine” used in NASCAR Racing 4.
The PlayStation release of NASCAR Racing featured the 1996 season instead of the 1994 drivers and liveries of the original DOS release.
The Mac release of NASCAR Racing featured the 1996 season instead of the 1994 drivers and liveries of the original DOS release. The software ran inside a window within the OS, using similar options to those seen in the Windows release of IndyCar Racing II the same year.
N1 is a simulation of the 1994 NASCAR Winston Cup. It featured a selection of chassis and engines, nine tracks, and had an official addon with seven more.