Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
iRacing teased their upcoming console based NASCAR title today for the first time. NASCAR 25 would appear to be the title, and iRacing chose to show off an image of a garage that reminds me of the Eutechnyx menu background. They also confirmed release for 2025.
iRacing acquired the NASCAR license from 704Games (Motorsport Games) last year.
Their text:
The team back at the shop is hard at work on an all new NASCAR experience coming to console in the fall of 2025.
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