Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
About a year ago I posted about a threat to a number of sim racing developers where a patent filed in 2010 appeared to claim ownership of technology pioneered by multiple developers many years beforehand.
I have tweeted during the past year as each case was ultimately dropped, with just the iRacing case still being processed in the court system. Finally, thankfully, iRacing have now announced that their case is closed as well.
I didn’t believe the patent had any merit whatsoever in my original post and am thankful the court system saw that as well.
Text from their news post:
iRacing.com is pleased to announce that on September 20th, 2022, the United States District Court for the District of Massachusetts granted iRacing.com’s motion to dismiss the patent lawsuit filed against it by Integrated Technology Solutions, LLC (“ITS”), a patent assertion entity (Case No. 1:21-cv-11477). The Court held that all claims of ITS’s U.S. Patent No. 10,046,241 are invalid as patent ineligible under 35 U.S.C. § 101.
iRacing.com, represented by Gish PLLC, argued that the patent claims should be invalidated under § 101 because they claimed the abstract idea of a racing videogame that simulates track conditions on a vehicle’s performance rather than technology to implement the idea. The Court agreed, finding that the patent “does not extend beyond an abstract concept” and “does not specify how to perform the purported concepts.” The Court’s opinion is linked here.
ITS had additionally asserted the ‘241 Patent in lawsuits against 505 Games (Central District of California Case No. 2:21-v-07599) and Bandai Namco (Northern District of California Case No. 3:21-cv-07416). However, ITS dropped both lawsuits after iRacing challenged the validity of the ‘241 Patent.
“We are very excited with this result,” said iRacing President Anthony Gardner. “It is a big win for us, and by extension the whole industry, which has been working hard to create dynamic track racing surfaces for the racing game community for years and years. The opinion sends a clear message to patent trolls.”
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