If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
About a year ago I posted about a threat to a number of sim racing developers where a patent filed in 2010 appeared to claim ownership of technology pioneered by multiple developers many years beforehand.
I have tweeted during the past year as each case was ultimately dropped, with just the iRacing case still being processed in the court system. Finally, thankfully, iRacing have now announced that their case is closed as well.
I didn’t believe the patent had any merit whatsoever in my original post and am thankful the court system saw that as well.
Text from their news post:
iRacing.com is pleased to announce that on September 20th, 2022, the United States District Court for the District of Massachusetts granted iRacing.com’s motion to dismiss the patent lawsuit filed against it by Integrated Technology Solutions, LLC (“ITS”), a patent assertion entity (Case No. 1:21-cv-11477). The Court held that all claims of ITS’s U.S. Patent No. 10,046,241 are invalid as patent ineligible under 35 U.S.C. § 101.
iRacing.com, represented by Gish PLLC, argued that the patent claims should be invalidated under § 101 because they claimed the abstract idea of a racing videogame that simulates track conditions on a vehicle’s performance rather than technology to implement the idea. The Court agreed, finding that the patent “does not extend beyond an abstract concept” and “does not specify how to perform the purported concepts.” The Court’s opinion is linked here.
ITS had additionally asserted the ‘241 Patent in lawsuits against 505 Games (Central District of California Case No. 2:21-v-07599) and Bandai Namco (Northern District of California Case No. 3:21-cv-07416). However, ITS dropped both lawsuits after iRacing challenged the validity of the ‘241 Patent.
“We are very excited with this result,” said iRacing President Anthony Gardner. “It is a big win for us, and by extension the whole industry, which has been working hard to create dynamic track racing surfaces for the racing game community for years and years. The opinion sends a clear message to patent trolls.”
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