Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
About a year ago I posted about a threat to a number of sim racing developers where a patent filed in 2010 appeared to claim ownership of technology pioneered by multiple developers many years beforehand.
I have tweeted during the past year as each case was ultimately dropped, with just the iRacing case still being processed in the court system. Finally, thankfully, iRacing have now announced that their case is closed as well.
I didn’t believe the patent had any merit whatsoever in my original post and am thankful the court system saw that as well.
Text from their news post:
iRacing.com is pleased to announce that on September 20th, 2022, the United States District Court for the District of Massachusetts granted iRacing.com’s motion to dismiss the patent lawsuit filed against it by Integrated Technology Solutions, LLC (“ITS”), a patent assertion entity (Case No. 1:21-cv-11477). The Court held that all claims of ITS’s U.S. Patent No. 10,046,241 are invalid as patent ineligible under 35 U.S.C. § 101.
iRacing.com, represented by Gish PLLC, argued that the patent claims should be invalidated under § 101 because they claimed the abstract idea of a racing videogame that simulates track conditions on a vehicle’s performance rather than technology to implement the idea. The Court agreed, finding that the patent “does not extend beyond an abstract concept” and “does not specify how to perform the purported concepts.” The Court’s opinion is linked here.
ITS had additionally asserted the ‘241 Patent in lawsuits against 505 Games (Central District of California Case No. 2:21-v-07599) and Bandai Namco (Northern District of California Case No. 3:21-cv-07416). However, ITS dropped both lawsuits after iRacing challenged the validity of the ‘241 Patent.
“We are very excited with this result,” said iRacing President Anthony Gardner. “It is a big win for us, and by extension the whole industry, which has been working hard to create dynamic track racing surfaces for the racing game community for years and years. The opinion sends a clear message to patent trolls.”
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