Share News

Facebook Twitter Reddit

Search

Featured Article

Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
IndyCar Racing II

ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.

Re-released as CART Racing.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
More Playable

Featured Browser Playable

Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership, Facebook subscription or by using any of the affiliate links below. Have any other ideas of how to support? E-mail us.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
FanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42
Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
Same Author

Tim Wheatley

Motorsport Games Australia, formerly known as Black Delta, were the developers of KartKraft. The studio had been working on the IndyCar title for a significant amount of time, using their own KartKraft engine as a base, and unfortunately had failed to deliver on a number of deadlines over the past year pushing release beyond 2023. Not their fault, honestly, because they weren’t given adequate time to do the job. Unfortunately, announced this week, the studio no longer exists. Every member of Motorsport Games Australia has been let go to help the parent company meet financial goals.

Frustratingly, they appear to have been working on the game right up until the final day and even had another teaser trailer ready to go in order to officially push the release date to 2024:

Text continues below…

Continues…

If Motorsport Games are able to hold onto the IndyCar license throughout 2024 it seems like there is only one way to deliver a product, and that would be with Studio 397. Studio 397, currently developing Le Mans Ultimate and rFactor 2, are another highly skilled unit of people that could certainly get the job done on PC (after they release Le Mans Ultimate, of course). Whether the track assets created for the KartKraft engine would be easily ported to the rFactor 2 engine remains to be seen, but that could be a way for this title to still see the light of day, one day.

Why would I still want to see an IndyCar game at all? Well, because when this one was announced I was extremely excited. I finally felt like IndyCar had done something, and after decades of nothingness, we’d have an IndyCar game rather than just a licensed Dallara car and some random selection of tracks. Regardless of how much I hate exclusive licenses, I still want an IndyCar game.

On the exclusivity, it is important that IndyCar fans also recognize that two entities signed that deal, not one. I think IndyCar should be the ones trying to figure out how to help iRacing for their fans because they signed that deal. Fans should also feel free to blame Motorsport Games for not seeing a fully-fledged simulation of IndyCar the past couple of years… But, who is to blame before that? Why was the last IndyCar title released in 2004? Why was the last GOOD IndyCar title released in 1993 (IndyCar Racing II didn’t have Indianapolis and therefore shouldn’t even get a passing grade as an IndyCar game – surely)? Do fans honestly just want to see a Dallara in random games (note, that’s not something IndyCar has anything to do with either unless there’s a real team livery), or do they want to see IndyCar recreated in all it’s glory with all the teams and all the tracks? That’s what I still want…

Related News

Related Software

 
 
Admin | Cookie Policy | Race Sim Central © 1999 - 2025