Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Zero Games have posted a full lap video showing off their Lamera Cup car at Jarama. Considering they have openly been calling their title “simcade” it really does look like they are delivering something nice here to anyone looking for that kind of racing experience.
Hot Lap Racing can currently be wishlisted on Steam.
View this video on YouTube: https://youtu.be/87xvf8y_Xt0 and please consider subscribing to RSC’s main channel.
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