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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 158 developers, 475 software titles, 374 cars, 42 bikes, 242 tracks and more...
Brabham BT24

Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.

World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.

First seen in sim racing with GPL (1998).

RSC Podcast RSC Podcast Episode 8 – Richard Burns Rally Special

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Software Featuring This Content

NASCAR ’15

2016 season DLC available via free DLC. Official screenshots:

NASCAR The Game: 2013

NTG is a NASCAR simulation based on the 2012 season which used the Gen-5 Cup car. Gen-6 2013 Cup cars were made available as DLC.

iRacing

iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.

NASCAR Racing 2003 Season

NR2003 is a simulation of the 2003 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule.

NASCAR Racing 2002 Season

NR2002 is a simulation of the 2002 NASCAR Winston Cup. It featured a selection of chassis and all the tracks from the real-life schedule.

A demo version of NR2002 was released as a standalone “game” called Super Snack 500.

NASCAR Racing 4

N4 is a groundbreaking simulation of the 2001 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule for the first time.

NASCAR Racing 3

N3 featured the 1999 NASCAR Winston Cup and Busch Grand National Division drivers, teams and tracks with the exception of Daytona and Pocono. However, Daytona was later made available via a Daytona 500 program giveaway at the 2000 Daytona 500.

A later add-on for N3 added the NASCAR Craftsman Truck Series and relevant content.

NASCAR Racing 1999 Edition

The first title from Papyrus to include all three major NASCAR series without the use of paid additions, NASCAR Racing 1999 Edition was unfortunately a graphically updated NASCAR Racing 2 underneath the surface. By the time of its release there were more advanced simulations coming on the market.

CART Precision Racing

Developed by Terminal Reality and published by Microsoft, CART Precision Racing is a 1997 racing simulator featuring the Championship Auto Racing Teams (CART) drivers and teams from the same year as well as all 17 tracks.

 
 
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