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Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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GT Interactive’s recent announcement of an upcoming title has been confirmed by Gordon Goble over at GameCenter, who also managed to get some extra comments from the developers.

Check out the article contents below:

You can add GT Interactive to the suddenly lengthy list of computer gaming distributors who have decided that realistic automobile racing makes for very good subject matter. In Trans-Am Racing, set for debut this October, GT takes racing simulation fanatics on a historical trek back to a time when late ’60s/early ’70s muscle cars shook tracks across North America.

Trans-Am Racing will ask computer drivers to test, modify, and race in an environment that GT promises will re-create the period, keeping a strict eye on maintaining the detailing and accuracy of each of the classic muscle cars. In that regard, GT has teamed with the Sports Car Club of America (the Trans-Am sanctioning body) for licensing of the cars from the 1968 to 1972 era, and Engineering Animation Inc. (EAI), a data visualization company with a decade of auto accident re-creation experience, for the 3D imagery and physics that make up the game.

Accident re-creation, huh? That should certainly make for some mighty fine crashes, though GT Interactive communications manager Lance Seymour assures us that gaming newcomer EAI is capable of far more than simply calculating how a car breaks apart in a collision. “There are people at EAI with quite a bit of industry experience,” says Seymour.

Trans-Am racers can jump behind the wheel of such four-wheeled icons as the ’66 Dodge Dart, ’68 Camaro, and ’70 Boss Mustang FB while driving through venerable circuits like Lime Rock, Riverside, and Bridgehampton. The competition? Well, let’s just say it will include the likenesses of Parnelli Jones, Mark Donohue, and Dan Gurney.

Though details are sketchy at this point, Seymour assures us that car modification will be extremely realistic, including “almost anything you can dream up.” Track detail will be “historically accurate,” and players will have control over “every single aspect of the game.” Seymour also says Trans-Am Racing is “a true simulation. We’re really looking to establish a presence in the racing simulation genre and we’re going all out to do so.”

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