If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
A native VR version supporting the Quest 2 and Meta Quest Pro of GRID Legends, the ‘interactive storyline’ racing game from Codemasters, is due to be released next week on January 12, 2023.
You can pre-order here and also view the trailer there. Unfortunately the visuals look pretty blocky on the Quest trailer (seen on the pre-order page), and the AI movement is stuttering, which means it’s probably running at either a poor framerate or maxing out the CPU. Yay?
Initially announced here:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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