Featured

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Polyphony Digital today released v1.18, an update that includes a decent number of fixes across all areas of the software.

Changelog:

1. Car Settings
 - Fixed an issue wherein after changing to a specific gear ratio, the adjustable range and set value of the gear ratio would change each time the settings were opened.

2. Music Replay
 - Fixed an issue wherein the game would crash if the Honda Sports VGT was the camera target in Music Replay.

3. GT Auto
 - Fixed an issue wherein the colour of the brake calipers could not be changed if body paint was applied to a car equipped with the following tuning parts in the [Livery Editor]:
  ・ Racing Brake Kit (Slotted Discs)
  ・ Racing Brake Kit (Drilled Discs)
  ・ Carbon Ceramic Brake Kit

 - Fixed an issue wherein the colour of the brake calipers would change when body paint was applied to the following cars in the [Livery Editor]:
  ・ Alpine Vision Gran Turismo
  ・ Aston Martin DP-100 Vision Gran Turismo
  ・ Lambo V12 Vision Gran Turismo
  ・ Mini Clubman Vision Gran Turismo
  ・ Porsche 917 LIVING LEGEND
  ・ Dodge SRT Tomahawk S Vision Gran Turismo

4. Save Data
 - Fixed an issue wherein the save data would not load correctly from the server if playing on a console with no ‘Gran Turismo 7’ save data stored on it, or if multiple consoles were used.

5. Steering Controllers
 - Fixed an issue wherein the steering angle would not reflect the player’s inputs on some cars when using the Logitech G923.

6. Café
 - Fixed an issue wherein it was possible to receive multiple Tickets repeatedly from Extra Menus.

7. Circuit Experience
 - Fixed an issue wherein the label above a car would not display correctly in a Circuit Experience replay.

8. Race
 - Fixed an issue wherein the race would start with the Replay Camera when starting an offline race after spectating in a Lobby.

9. Others
 - Various other issues have been addressed.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.