As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Yesterday Sony posted a ‘deep dive’ promo for Gran Turismo 7, featuring details on their upcoming release. Apart from showcasing the stunning visuals this feature promised a title that is “enjoyable for everyone”.
I’ve only recently started reporting on GT7 here and honestly haven’t put much time into the series since GT4, so I may be behind, but here are some details I didn’t know before this:
– Over 400 types of cars.
– Lots of personalization and upgrade parts to cars.
– 34 locations with 97 layouts. Real-world and fantasy circuits.
– More car and tracks will be added with online updates later on.
– Two player split screen local multiplayer.
– Sport mode international multiplayer.
– Custom race mode does allow weather selection, etc.
– License tests / trials / mini-games and ‘mission races’ give good variation when learning.
– Classic GT campaign (start out with a compact car and unlock others through racing) included, but at the “cafe” you can collect sets of cars from a ‘menu’ for extra rewards.
– Clearly aims to ‘educate’ users on cars and car culture, with a museum on each brand and in some cases the actual car designer talking about the vehicle.
– New and used car market will evolve every day, with prices varying and adjusting with demand.
– Ray tracing graphics, stunning visuals.
– Replay angles can be generated dynamically based on music playback.
– Replays can be replayed and have a fully-fledged photo mode.
– ‘Scapes’ photo mode is a showroom mode that allows you to place your car in a variety of scenic places that are unique to… every other GT7 player.
– Weather effects simulate cloud formation by region, with accurate star scapes at night also matching geographic locations.
– Fully dynamic drying line that adjusts geographically, and on a large enough track you can have sections both wet and dry as clouds hang or only slowly advance with rain.
– Physics sound to be fairly advanced and in-depth. Aero simulation sounds more advanced that most high-level PC simulations.
– 3D Audio should help immersion quite a bit, and is obviously something they’re quite proud of. I’m not entirely convinced by the general engine noises which sound ‘digitized’, but it’s totally acceptable.
The only issue I spotted in the entire presentation is the fact that the motion blur doesn’t appear to work through glass. The audio isn’t perfect, it sounds ‘digitized’, if that makes sense. Otherwise, flawless.
View this video on YouTube. Please consider subscribing to RSC’s channel.
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