Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Piboso has released a new update for GP Bikes that fixes and tweaks some elements of the physics, views, HUD and more.
Changelog:
fix: fork simulation
fix: “Rocker Swingarm” rear suspension linkage simulation
fix: slow-speed “legs” simulation
fix: transparent surfaces rendering error
fix: memory leak
new: possibility to set different springs in the fork
new: options to set the external view height and distance
new: option to show the HUD even in the onboard views
new: option to enable only the L/R or F/B rider lean tracking
new: possibility to change the user interface controls
new: brakes volume setting
new: ban reason
new: servers list name filter
new: more realistic lighting
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