Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Piboso has released a new update for GP Bikes that fixes and tweaks some elements of the physics, views, HUD and more.
Changelog:
fix: fork simulation
fix: “Rocker Swingarm” rear suspension linkage simulation
fix: slow-speed “legs” simulation
fix: transparent surfaces rendering error
fix: memory leak
new: possibility to set different springs in the fork
new: options to set the external view height and distance
new: option to show the HUD even in the onboard views
new: option to enable only the L/R or F/B rider lean tracking
new: possibility to change the user interface controls
new: brakes volume setting
new: ban reason
new: servers list name filter
new: more realistic lighting
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