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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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A few days ago Curious Chicken posted a development update to preview their July update. This update will support GeneRally tracks, giving immediate access to a great library of tracks where they still exist. You can see the full text of their update below.

The team has been hard at work on our July update. As part of launching into Early Access, we said we’d be making one major update per month and this post is to tell you a bit about what you can expect from July.

Please keep in mind that everything in this post is subject to change – we may find a bug or problem that prevents us from including certain features – but this is the broad set of things we’re hoping to include.

In-Game UI

The in-game UI has been completely overhauled to provide a solid base for in-game UI updates going forward. There is now a live-updated leaderboard, as well as laptime and car condition information for each player in the race. Oh, and you can change between “dark mode” (default) and “light mode” in the options menu!

We’ll be making further improvements and additions to the in-game UI as we go forward.

GR1 Track Importing

You read right – GR1 track importing is coming to GeneRally 2 with the July Update. Here you
can see a couple of examples of GR1 tracks being played directly (with no modifications) in
GeneRally 2.


Thanks to Crowella and TuomoH for providing these tracks!

Obviously, importing tracks is far from perfect – and there will be some tracks that don’t import as well as others – but this should give users the basis for updating and upgrading tracks from GR1 to GR2!

The “Object Variant” System

One of the features we’re excited to introduce is the “Object Variant” system. This is, to put it simply, a quick way for you to change the appearance of an object. We’ll be adding variants to many of the current in-game objects – and we’ll start by adding some in the July update already!

Typically, an “object variant” is a version of an object that differs mostly only visually. In the most basic case, this could be different colour versions of an object (for example the soft wall) – or it could be something more comprehensive, like a different building style.


Just some of the upcoming object variants.

AI Pit-Lane Improvements

It’s not news to current players that the AI drivers have some gaps in their skill-set. At the moment they are most obviously challenged by the concept of the pit area, including both entering the pitlane and navigating around pit area without crashing into the other cars.

The July update will include some improvements to the way AI drivers route to the pitlane and to individual pitboxes, to help with these issues.

Localisation Support

Along with the update, we’ll be implementing localisation support. At launch, this will be limited to only one or two additional languages (as translating all the game’s text to other languages takes time) – but more will be added in smaller patches over the coming weeks and months.

We hope that this will allow more people to enjoy GeneRally 2. If you want to help us in translating GeneRally 2 into your native language, please get in touch with us!

Other Fixes and Changes

Of course, as with any update, we’ll be fixing some bugs and implementing some small new features as we go along – expect to find out more about them when the update goes live.

What about Tracks and Cars?

At the start of Early Access, we said that our intention was to bring new tracks and cars with each major update. Due to the huge amount of feedback we’ve been receiving about the AI and car physics, we’ve chosen to focus on getting the current cars and AI to a stable state before adding more into the mix. The planned cars and tracks will arrive in a future update instead.

When is the July Update?

We’re planning to get the July Update into your hands in the first couple of weeks of July. Stay tuned for a more specific release date!

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