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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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Tim Wheatley

GeneRally 2 is a part of Steam’s ‘Next Fest’ this year and has released a playable demo on Steam. The demo features one rally car with three tracks.

The steam profile also now contains a video and some new screenshots:

Text from their news post:

As part of our participation in Steam Next Fest – which runs from 6th – 13th of February – we’ve put out a demo of GeneRally 2 for you to try! You can download the demo from our Steam store page.

Note:
The demo will be available until the 13th of February, after which time it will be taken down, as we continue to focus on getting the game ready for its Early Access launch!

Demo Features
– 1x Car: Rally
– 3x Tracks: Tropico (Tarmac), Polarius (Tarmac/Ice), Mudroot (Mud)
– Track Editor with Test Mode (save/load restricted).
– Up to 8 drivers (any mix of local players and AI drivers).
– Support for Steam Remote Play
.
The Rally car is a new-player-friendly car designed to handle all types of surface and terrain. It may not be the most powerful car, but it’s stable, and forgiving to drive. Various cars and car types will be available when the game launches into Early Access.

Demo Limitations
The demo is limited in some ways – these limitations do not exist in the full game.

– No customisation of race settings (race laps are limited to 3).
– No car colour selection (random only).
– No load/save in the Track Editor.
– No damage, tyre wear or fuel usage.
– No adjustment of AI skill level.
– No key/controller rebinding (as a result, some controllers may not work).

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