Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
GeneRally 2 is a part of Steam’s ‘Next Fest’ this year and has released a playable demo on Steam. The demo features one rally car with three tracks.
The steam profile also now contains a video and some new screenshots:
Text from their news post:
As part of our participation in Steam Next Fest – which runs from 6th – 13th of February – we’ve put out a demo of GeneRally 2 for you to try! You can download the demo from our Steam store page.
Note:
The demo will be available until the 13th of February, after which time it will be taken down, as we continue to focus on getting the game ready for its Early Access launch!Demo Features
– 1x Car: Rally
– 3x Tracks: Tropico (Tarmac), Polarius (Tarmac/Ice), Mudroot (Mud)
– Track Editor with Test Mode (save/load restricted).
– Up to 8 drivers (any mix of local players and AI drivers).
– Support for Steam Remote Play
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The Rally car is a new-player-friendly car designed to handle all types of surface and terrain. It may not be the most powerful car, but it’s stable, and forgiving to drive. Various cars and car types will be available when the game launches into Early Access.Demo Limitations
The demo is limited in some ways – these limitations do not exist in the full game.– No customisation of race settings (race laps are limited to 3).
– No car colour selection (random only).
– No load/save in the Track Editor.
– No damage, tyre wear or fuel usage.
– No adjustment of AI skill level.
– No key/controller rebinding (as a result, some controllers may not work).
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