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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

If you were around on the RSC forums back in the early 2000’s you’ll probably be familiar with GeneRally – the top-down racing game similar to Indy Heat or Ivan “Ironman” Stewart’s Super Off Road that supported modding and had a bustling little community going. Well, after an unfortunately failed Kickstarter back in 2014 GeneRally is back with a sequel that you can now wishlist on Steam. GeneRally 1 is also still available to download here.

Screenshots above and text below from Steam:

About This Game

GeneRally 2 is a friendly top-down arcade racing game – with an easy-to-use, built-in track editor. Have fun racing alone against the AI; with your friends in “no split-screen necessary” couch PvP; or try your hand at creating tracks and sharing them with the world!

Get informed about GeneRally 2 – hit the Wishlist button to get notified when we release, and hit the Follow button to be notified of any other announcements we make, too.

Key Features

– Experience a wide variety of fun and interesting tracks created by us, by the GeneRally 2 community – or make the perfect track for you in our track editor.
– Race against the clock (and the ghost car) in time-trial; against the AI; or with friends in couch PvP (online multiplayer coming later). There’s no need for split screen – the whole track is visible at once – so grab your friends and family, and get racing!
– The easy-to-use track editor has everything you need to get creative. With 43 objects (and more being added all the time); 12 different surface types (from dirt and gravel, to snow and ice); and a feature-packed terrain-editing tool – the only limit is your imagination!
– Plan your pitstops and manage your fuel, tyre wear and damage over the course of the race – or turn all of those off and enjoy unlimited ability to run your friends off the road!
– With a variety of different cars, each with their own unique performance and handling characteristics, there’s never a dull moment.
– The car physics take account of many different real-world parameters like drive-train type (FWD/RWD/AWD), suspension travel/rebound, weight distribution and more! The cars are easy-to-learn but hard-to-master.

We’ll add more to this list as development progresses :)

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