If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you were around on the RSC forums back in the early 2000’s you’ll probably be familiar with GeneRally – the top-down racing game similar to Indy Heat or Ivan “Ironman” Stewart’s Super Off Road that supported modding and had a bustling little community going. Well, after an unfortunately failed Kickstarter back in 2014 GeneRally is back with a sequel that you can now wishlist on Steam. GeneRally 1 is also still available to download here.
Screenshots above and text below from Steam:
About This Game
GeneRally 2 is a friendly top-down arcade racing game – with an easy-to-use, built-in track editor. Have fun racing alone against the AI; with your friends in “no split-screen necessary” couch PvP; or try your hand at creating tracks and sharing them with the world!
Get informed about GeneRally 2 – hit the Wishlist button to get notified when we release, and hit the Follow button to be notified of any other announcements we make, too.
Key Features
– Experience a wide variety of fun and interesting tracks created by us, by the GeneRally 2 community – or make the perfect track for you in our track editor.
– Race against the clock (and the ghost car) in time-trial; against the AI; or with friends in couch PvP (online multiplayer coming later). There’s no need for split screen – the whole track is visible at once – so grab your friends and family, and get racing!
– The easy-to-use track editor has everything you need to get creative. With 43 objects (and more being added all the time); 12 different surface types (from dirt and gravel, to snow and ice); and a feature-packed terrain-editing tool – the only limit is your imagination!
– Plan your pitstops and manage your fuel, tyre wear and damage over the course of the race – or turn all of those off and enjoy unlimited ability to run your friends off the road!
– With a variety of different cars, each with their own unique performance and handling characteristics, there’s never a dull moment.
– The car physics take account of many different real-world parameters like drive-train type (FWD/RWD/AWD), suspension travel/rebound, weight distribution and more! The cars are easy-to-learn but hard-to-master.We’ll add more to this list as development progresses :)
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