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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Frontier Developments are one of my favorite developers and have brought such classics as the Elite space game franchise, Rollercoaster Tycoon 3, Planet Coaster, Jurassic Park Evolution and most recently F1 Manager to the market. Unfortunately though, all is not well, and the company is working towards a 20% reduction in annual operating costs by cutting staff.

Press release:

Frontier Developments plc Organisational Review and Trading Update

17 October 2023 – Frontier Developments plc (AIM: FDEV, ‘Frontier’ or the ‘Company’), a leading developer and publisher of videogames based in Cambridge, UK, announces an Organisational Review and provides an update on trading.

Organisational Review

During 2023, Frontier refined its strategy to refocus on its core strengths following a period of disappointing financial performance and more challenging industry conditions. The Organisational Review announced today will reshape Frontier to deliver on that updated strategic plan more efficiently, return the Company to profit, and create a sustainable foundation for the future.

The review will deliver enhancements to Frontier’s leadership and structure, drive efficiencies across the Company and achieve a reduction in annual operating costs of up to 20%. The cost reductions will be achieved through a recruitment freeze, spending cuts and, unfortunately, redundancies, subject to consultation.

The Organisational Review and resulting actions are expected to conclude by early 2024, placing Frontier in a strong position to deliver efficiently on its strategic plan over the medium term, and capitalise on future opportunities.

Trading Update

Frontier’s existing game portfolio continues to perform in line with expectations, and the Company looks forward to the important November and December trading period, which will include the release of Warhammer Age of Sigmar: Realms of Ruin (releasing on 17th November), Black Friday, and Christmas.

The Board remains comfortable with market expectations for FY24, with consensus revenue at £108 million and consensus Adjusted EBITDA* loss of £9 million. The cost reductions from the Organisational Review are expected to be fully effective for FY25.

The Company will provide an update on the Organisational Review in January 2024 alongside interim financial results.

* Adjusted EBITDA is earnings before interest, tax, depreciation, and amortisation charges related to game developments and Frontier’s game technology, less investments in game developments and Frontier’s game technology, and excluding impairment charges, share-based payment charges and other non-cash items.

This announcement contains inside information for the purposes of Article 7 of the Market Abuse Regulation (EU) No. 596/2014, as it forms part of UK domestic law by virtue of the European Union (Withdrawal) Act 2018 (as amended). This announcement is issued on behalf of the Company by Alex Bevis, CFO.

About Frontier Developments plc

Frontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co-author of the iconic Elite game. Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles.

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this is really sad. i love their games.

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Really sad, yeah. I follow many people from Frontier because I simply love what they create. I basically wanted to be able to play Elite Dangerous FOREVER, but they ended up listening to whining on their forum and the product changed from what they said they were making - what I wanted - into something else. I actually started to struggle with it at first when they added large ships. The combat in the small ships was so much fun.

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