Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Milestone have released two patches for PC this past week, but confusingly they didn’t originally appear to be for PC. This first patch did not originally say PC Steam at the top to indicate it applied to PC. They have since edited the post…
Moto2™ riders and bikes updated to the 2021 season
Re-Tuning of rider skill according to the ongoing season
Several fixes on the Neural AI
Minor fixes
Then on Thursday they released another patch with the following release notes:
– Minor fix on Kymiring cutscene
– Minor fixes
How they handled the patches this past week really doesn’t help me to understand their previous patches. Were they all for PC?
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