Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Milestone have released two patches for PC this past week, but confusingly they didn’t originally appear to be for PC. This first patch did not originally say PC Steam at the top to indicate it applied to PC. They have since edited the post…
Moto2™ riders and bikes updated to the 2021 season
Re-Tuning of rider skill according to the ongoing season
Several fixes on the Neural AI
Minor fixes
Then on Thursday they released another patch with the following release notes:
– Minor fix on Kymiring cutscene
– Minor fixes
How they handled the patches this past week really doesn’t help me to understand their previous patches. Were they all for PC?
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