If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Milestone have released two patches for PC this past week, but confusingly they didn’t originally appear to be for PC. This first patch did not originally say PC Steam at the top to indicate it applied to PC. They have since edited the post…
Moto2™ riders and bikes updated to the 2021 season
Re-Tuning of rider skill according to the ongoing season
Several fixes on the Neural AI
Minor fixes
Then on Thursday they released another patch with the following release notes:
– Minor fix on Kymiring cutscene
– Minor fixes
How they handled the patches this past week really doesn’t help me to understand their previous patches. Were they all for PC?
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