Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The previously announced Goodwood Hillclimb is shown in gameplay for the first time with this social media post.
First ever gameplay of the @fosgoodwood Hillclimb in RENNSPORT. Witness @JKRogers_92 winning this years RENNSPORT Summit Hillclimb competition in the @Porsche Mission R.🏎💨
Would you like to do some attempts too? Closed Beta waitlist open here https://t.co/cbrcQDHsKO 👈 pic.twitter.com/pKn7uaSiWn
— RENNSPORT (@Rennsport_gg) October 10, 2022
Obviously it’s hard to tell much about the physics or overall gameplay from this video, but the oscillation in the suspension is a little jarring. It reminds me of GTR (SIMBIN, 2004), which had a similar issue.
Some screenshots were also posted on social media today. The visuals are impressive and very clean, perhaps too clean? I’m assuming there may be an art pass or two to come, because what leaps out at me is the lack of blending between the asphalt and grass.
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