Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The previously announced Goodwood Hillclimb is shown in gameplay for the first time with this social media post.
First ever gameplay of the @fosgoodwood Hillclimb in RENNSPORT. Witness @JKRogers_92 winning this years RENNSPORT Summit Hillclimb competition in the @Porsche Mission R.🏎💨
Would you like to do some attempts too? Closed Beta waitlist open here https://t.co/cbrcQDHsKO 👈 pic.twitter.com/pKn7uaSiWn
— RENNSPORT (@Rennsport_gg) October 10, 2022
Obviously it’s hard to tell much about the physics or overall gameplay from this video, but the oscillation in the suspension is a little jarring. It reminds me of GTR (SIMBIN, 2004), which had a similar issue.
Some screenshots were also posted on social media today. The visuals are impressive and very clean, perhaps too clean? I’m assuming there may be an art pass or two to come, because what leaps out at me is the lack of blending between the asphalt and grass.
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