Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Newly acquired RaceWard have updated their RiMS Racing motorcycle simulation in their first major update. You can see the changelog below.
FEATURES
Motorbikes career customization now available in Single Race, Online Custom Events, Private Testing and Offline Duel (only Player1).
Multiplayer spectator mode update: now featuring new pages with MSC and a Map to follow Riders.
Added a test mode in career to try new mounted components.
Night mode for all road tracks now available.
Online Leaderboards in Private Testing now based on: Track, Asphalt Condition (Dry/Wet) and Physics Simulation Level (Beginner, Intermediate, Realistic)IMPROVEMENTS
AI behaviours, including obstacle avoidance, improved. AI perfomance in Career improved, now more challenging and engaging.
Audio for custom exhausts has been enhanced, several new UI audio effects added, bugfixes and mix improvements.
It is now possible to Restart a Calendar Event on any Difficulty Level.EXTRA
– PC Crossplay has been enabled
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