Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Announced last July, things have been fairly quiet (as they should be) during early development of Motorsport Games’ 2023 IndyCar title. That silence was finally broken this past weekend at the Indy 500 when rFactor 2 was used for a fan experience (as it was at the F1 Miami GP), giving access to various QR codes visitors could scan and gain access to the IndyCar product mailing list. This, in turn, would apparently email them out a selection of teaser screenshots which have now been posted on social media.
Seeing a few comments on social media saying this is rFactor 2, or renders. No, it isn’t. I am a little disappointed the images were released with the watermarks over them as I think it probably distracts from the overall quality, but I guess teaser image is as teaser image does.
Renders showing off the car model:
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →