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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Announced last July, things have been fairly quiet (as they should be) during early development of Motorsport Games’ 2023 IndyCar title. That silence was finally broken this past weekend at the Indy 500 when rFactor 2 was used for a fan experience (as it was at the F1 Miami GP), giving access to various QR codes visitors could scan and gain access to the IndyCar product mailing list. This, in turn, would apparently email them out a selection of teaser screenshots which have now been posted on social media.

Seeing a few comments on social media saying this is rFactor 2, or renders. No, it isn’t. I am a little disappointed the images were released with the watermarks over them as I think it probably distracts from the overall quality, but I guess teaser image is as teaser image does.

Renders showing off the car model:

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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