Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Frontier Developments today posted their first screenshot from their F1 Manager 2022 engine that appears to be taken during an actual race. Previously we had seen what appeared to be model renders and possible race scenes within the UI.
The screenshot shows Red Bull’s Sergio Perez on dry tires on what looks like a wet Baku City Circuit track. Frontier’s social media post says “Do you think it’s time to switch to Inters?”
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