As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Codemasters published the first screenshots from their upcoming F1 release yesterday on social media. They also allowed a bunch of content creators to create marketing material where they were all told what specific feature they were to cover. While I’d be doing the same thing if I was in-charge of marketing for the product, I don’t really like it as a consumer because it doesn’t give the creator the free will to say what they want, and look at what they want to.
Here are the screenshots:
Here is a link to the thread of ‘media’ Codemasters are using to market their product. There’s some genuinely new footage available, and while the video at the top of this article looks pretty, the harsh steering movements make me want to vomit. It reminds me of when someone thought it would be a good idea to use this video to showcase NASCAR Heat 4 and instead just reinforced everything that was bad about it.
The following screenshots were released a day later:
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