Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Codemasters published the first screenshots from their upcoming F1 release yesterday on social media. They also allowed a bunch of content creators to create marketing material where they were all told what specific feature they were to cover. While I’d be doing the same thing if I was in-charge of marketing for the product, I don’t really like it as a consumer because it doesn’t give the creator the free will to say what they want, and look at what they want to.
Here are the screenshots:
Here is a link to the thread of ‘media’ Codemasters are using to market their product. There’s some genuinely new footage available, and while the video at the top of this article looks pretty, the harsh steering movements make me want to vomit. It reminds me of when someone thought it would be a good idea to use this video to showcase NASCAR Heat 4 and instead just reinforced everything that was bad about it.
The following screenshots were released a day later:
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